Puzzllotto #2
“The order of the puzzles in Puzzllotto has more to do with playability than solvability.”
This showed up on their Twitter feed yesterday. It has bothered me that at various points during the puzzles there seem to be multiple potential paths. Usually a bad move will pop up a “Fosa” and reset the level back to the beginning, but occasionally there are multiple potentially valid moves. These always seem to involve a lemur, and often a lemur that can be “toggled”.
I had some time to kill last night, and so I revisited the first level. Lo and behold — I found another solution. It shares some intriguing similarities with the first solution I found, in that some of the moves are the same, and “chunks” of them are different (but often seem like reversed/incremented versions). The really weird thing about it is that it’s possible to end with a lemur showing and 8 captured butterflies (!) This is a bit confusing. In this case, the Lemur is placed on eye location #4. As it turns out, at that point you can tap eyes #1 to pop up the “win” dialog. *Or*, you can deactivate the Lemur by tapping it, then tap eyes #1 to pop up a Lemur in a different spot, then tap the empty #4 spot to win!
Is there a ‘best’ solution to each level? Are the butterflies more of a hindrance than a help? Maybe it involves the Lemurs? (This last solution I mentioned has three lemurs on the screen at one point…)
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3 Responses to “Puzzllotto #2”
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what was your original way of solving it?
When you see a butterfly, imagine there was a lemur there, too.
All the different solutions are really the same solution… just flipping the bits to get the next butterfly. See solution here: http://www.s-seven.net/blog/2008/11/puzzllotto-solution.php